Axis & Allies D-Day
User Ratings and Reviews
2 Stars Not as fun as other Axis and Allies
This game leaves little to the imagination. Unlike the other versions of A&A I’ve played, this one gives no room for any kind of strategy to the players. Bottom line, this game is not worth forty dollars. If you are going to spend money on an Axis and Allies game, buy either the World Version or Pacific.
4 Stars D-Day - A nice little game.
I also think the German advantage is a bit overstated. Yes, the Germans only need to hold 1 city & have more Tanks, Infantry & Artillery. However, the Allies have Air & Naval support which balance out the game. In fact, in the few games I’ve played, the Germans are considerably outnumbered in troops near the end of the game. That’s probably necessary for the Allies to actually take control of the cities. A cohesive strategy is necessary for an Allied victory. But, nothing but a total victory is good enough for the Allies. It’s a challenge.
Here are some of the strategies I’ve picked up on so far:
Allies:
1) Hold back your US tanks at the beginning of the game until you’ve cleared the German Blockhouses. Defeat them first with your Naval bombardment, then move the US tanks in.
2) Attack the Blockhouses on the UK Beaches first because some of the UK tanks start out deployed. They are vulnerable to targeted attacks from the blockhouses. Saving your Armored tanks is key for the Allies.
3) Fighters - In the beginning of the game, deploy your fighters in the German reinforcement entry points. Then, after you’ve lost a few fighters and your invasion forces are surrounding the cities, move them into the victory cities or try to create a wall around the victory cities.
You can Strafe a lot of Germans this way.
3) Bombers - If you can pick off an unprotected tank, that is better than moving into one with 4 artillery in which you can get shot down.
4) Don’t over commit your US forces at Cherbourgh. It’s too far away from the Germans reinforcement points for them to properly defend. You have to judge the least amount of troops that will capture the City and route the rest to St Lo; which will be heavily fortified.
Axis:
1) Deploy 2 or 3 Artillery in each reinforcement point you plan on making entry. This will keep the fighters from straffing (for free). At least you might take some of the fighters with you. You must neutralize the Allied Air Power advantage. Your Artillery are very important and they should be placed in each zone connected to your route to the victory cities.
2) Protect your tanks. When deploying tanks, give them cover with Artillery. A good group of 8 is 2 Tanks, 3 Artillery & 3 Infantry. Infantry are best used for defense and cannon fodder. Since you get to choose which units are casualties, never have 5 Tanks or Artillery in a zone without some Infantry (to take the damage).
It takes 3 hours to play. A definite plus over some of the other versions.
5 Stars One good game!
This game is a very good game. It is very fun AFTER you learn how to play it. Im a boy and a kid. Everybody who knows me says im extremly smart (im not that sure about it…) but i couldnt rapp my brain around those directions! who ever made it was a good game maker but terrible instructure. so seek parentle gidence. its very durible and keep in mind dont let small kids around they could very easily be lost when playing with them.It also takes a Long time to se up like 15 minuts! And the game itself is like 2 to 3 hours long! it is very fun (and thoe being myself an allie) i personly like being the germans. Im a huge fan of WWII so i like it and i LOVE LOVE LOVE the normale computer game. so personly i sugest getting this game.
2 Stars Welcome to the meatgrinder of dice throwing
This isn’t your typical Axis and Allies game. It uses similar component’s regarding the board and pieces and the combat system is familiar but diffrent in many ways, but the production phase is skipped altogether and you receive random reinforcements in its place.
Historic detail is nice. Most places of importance of the Normandy Campaign are on the map and the military units are named on the reinforcement boards so you get to know what you play with.
The problem is with the game itself. There is very little room for tactical play and basically it is a meatgrinder of dice throwing. This maybe fun a couple of times but after that you will not be playing the game that much.
I have the feeling that this game was rushed in the 60 year anniversary of D-Day and could have done with a little more playtesting.
5 Stars Great Game very fun
I really enjoyed this game…I didn’t think it was heavily favored for the Germans at all. I have only played it once so far but the Americans won (on the last turn) and the gentleman I was playing against was a more experienced gamer than I am.
The system is great and obviously anything is possible when you are rolling die. We decided to play without the fate cards for the first time so we would not have to worry about one side getting unlucky somewhere but we will definitely use them in the future.
Overall I thought this game was awsome and didn’t take forever either.
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